Fix shutdown crash caused by SNCT save fix, Fix snow sparkle compatibility w/ BDS (and others), fix leftover bug with TAA disabled and DOF enabled causing quicksave flicker, temporary patch for skse 2.0.7 that fixes extra enchantment vtbl, allowing Loot&Degradation and XtendedLoot to properly add enchantments dynamically; will fix any other mod that uses this functionality, temporary patch for skse 2.0.7 that enables mouse pointer in custom menus (fixes missing mouse pointer in UIExtensions-based menus like AddItemMenuSE, etc), fix TAA-related quicksave & save screenshot bugs for hopefully good. PerkFragmentIsRunning (default: true) - See. See LE mod, SleepWaitTimeModifier (default: 0.3) - The in-game default time is 1.0; smaller values speed up the sleep/wait time, higher values slow it down. Thanks! Memory Patch also updated. (see: https://afktrack.afkmods.com/index.php?a=issues&i=26414) Thanks to Ryan for the fix as ever. MemoryManager (default: false) - Disables built-in memory manager for the game's largest heaps. BethesdaNetCrash (default: true) - Fixes a crash on startup caused by improper handling of non-ASCII characters in Bethesda.net HTTP response headers. The bow points backwards when I aim it straight down (0:27), and when I aim like 30-45 degrees down, the bow points downwards. All mods belong to their authors. I hope you all enjoy. Split the MemoryManager/UseTBBMalloc patches into their own DLL. Released at: 12/11/2020. Note: using the console command on selected NPC, “setnpcweight 10” may temporarily fix the issue, but neck seam may return. FPS Limiter Mod: http://www.nexusmods.com/skyrim/mods/34/?1. WaterflowAnimation (default: true) - Decouples water flow animation from in-game timescale, so that decreasing/increasing your timescale doesnt mess with the water animation speed. The dragon will land on the ground without attacking you. Add fix for a crash in scaleform's heap (Ryan). I've worked on this for pretty much a year now, originally starting from Lexy's Legacy of the Dragonborn. Reduce plugin conflicts by using SKSE's shared trampoline, Renamed and adjusted UnequipAllCrash to NullProcessCrash, Fixed a bug where `ConjurationEnchantAbsorbs` was hooking the wrong spot, Fixed a bug where CleanSKSECosaves failed to clean cosaves from MO2 profiles, Support version 1.5.39-1.5.97 via meh's offset library (Ryan, meh), Fixed a bug where `PatchDisableChargenPrecache` was enable by the wrong setting, Adjusted archery downward aiming patch to spawn the arrow from your eyeballs, Fixes to GetKeywordItemCount to cause less issues, Fixed a crash when serializing sound categories, Disable GetKeywordItemCount fix by default since it crashes some people apparently, Add a fix for a bug causing parallax lighting shaders to work improperly if specular is not enabled, If you use "Animation Limit Crash Fix" please diable AnimationLoadSignedCrash in EF, Add a fix for the condition function "GetKeywordItemCount" which returns the wrong values in some situations. ENB contains its own fix for this bug. (1:17)2. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, Microsoft Visual C++ Redistributable for Visual Studio 2019, AIM FIX - total control over the crosshair for archery and magic, Gypsy Eyes Caravan - Legacy of the Dragonborn Patch (with optional retexture), PrivateProfileRedirector SE - Faster game start (INI file cacher), Skyrim SafeSave System Overhaul - Rotating save and optional Hardcore mode, Vivid Landscapes - Orc and Farmhouses - With or Without Parallax, Vivid Landscapes - Rocking Stones and Mountains - With or Without Parallax, Vivid Landscapes - Whiterun Grounds and Walls - With or Without Parallax, Vivid Landscapes - Whiterun's Gildergreen Tree - With or Without Parallax, correctly scales off of the blocking actor's weapon. Skyrim SE Modding - Proper Aiming ... 0:35. Added Ahzidal's set including the rings, Helm of Yngol, Froki's Bow and Visage of Mzund. A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. ... Engine Fixes for Skyrim Special Edition. Disable Tree Reflection fix if ENB is detected due to conflict. 3. share. Install: Extract in your Data folder. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim Special Edition not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. The landing also changes based on the hand that casts. To compensate, you should aim just below the intended target in order to hit it. Look up some youtube videos. Bug Fixes. I know this is an odd request - but I first played Skyrim on PS3 when it came out all those years ago, and so I was accustomed to playing it with a PS controller on my comfortable couch. Add Cobb's Archery downward aiming fix (see https://www.nexusmods.com/skyrim/articles/52111) ported by Ryan. 1 year ago. There is no known way to force the game to use the first (good) system in favor of the second (why did they ever even use this for ranged combat) system. I didn't really notice the problem until I turned off auto aim. SKSE64 is used to create complex mods in the Skyrim Special Edition game and adds additional functionality to the game. Required for experimental memory patches. Not familiar with posting here, but I read the rules and sidebar I swear! this also fixes a CTD with the memory patch when in areas with snow meshes, use TBB for caching data structures instead, add skse64 preloader & support it with plugin, add memory manager patch ("use OS allocators"), which requires the preloader. 3- Revenge of the Enemies makes combat very deadly by enhancing the AI and attacks available to the enemies.. 4- Critical Hit - Backstab and parry works well with Mortal combat. I'm not referring to how arrows travel up before falling down - I consider that to be part of Skyrim's design for them. I haven't experienced either in Skyrim. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim Special Edition not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Use this and/or CK Fixes. 11. I don't have installed any gameplay mod recent, the only gameplay mod that i install now is Proper Aiming for see if fixes the problem, but no, the problem remain. It has 3PCO smooth camera feature and more customizing options. Features: Well over 200 brand new weapons for both you and your enemies The aim has been to balance performance with gameplay and audial/visual enhancements and minimise CTDs. TreeLODReferenceCaching (default: true) - Requires FormCaching. I wanna be a sneaky boi in Skyrim, but every time I aiming the enemy from above my arrow would faking shoot at my feet, that is annoying. EDIT: Modlist will release at 20:00 CET. EnableAchievementsWIthMods (default: true) - Enables achievements when you have mods installed. We The Players Winners - November/December. Skyrim’s vanilla relationships are really disappointing. Требуется для сохранения в профили по именам персонажей, so that 1st person texture swaps work properly, SOFT REQUIREMENT - ONLY NEEDED IF YOU WANT PARALLAX. Hitting the escape key (thereby bringing up the menu and pausing the game), and keeping the game paused for a while (5 - 10 seconds), the scripts were allowed to finish running and, when hiting escape key again, unpausing the game, the aim was back to normal. AIM FIX - total control over the crosshair for archery and magic at Skyrim Special Edition Nexus - Mods and Community. Install the Part 2 zip by extracting it to your Skyrim SE folder (the three dlls should be alongside SkyrimSE.exe, etc). MO5STypo (default: true) - Fixes a typo in the ARMA (Armor Addon) form loader preventing 1st person female alternate texture sets from being loaded. SaveScreenshots (default: true) - Fixes save game screenshots being blank when TAA is disabled. Automated bot comment | Info | … Fix a bug where the "EquipShout" script would fire the "shout equipped" event even if the shout failed to equip. Aim the staff at the barrier and it will dissipate, allowing safe passage into the College. Any mod or .ini tweak to fix this? This was done due to incompatibilities with newer versions of CommonLibSSE and preloading, but will also help people having issues with the preloader not working correctly. Fixed a typo in my tree LOD code preventing disabled tree LOD from hiding. Add a patch to allow the game to successfully create save games larger than 64 MB (uncompressed). Dodging power attacks and backstabbing looks … I suspect it is fixable by adjusting things in the .ini files, but everywhere I've looked only addresses the bow aiming issue. For 60 Hz, you have to turn on VSync, for 144 Hz switch to half refresh rate. The powerful open-source mod manager from Nexus Mods. Should fix texture issues on armor caused by EF (TBD Tavern Clothes for example). The new types of weapons make combat much more interesting and make the world feel more alive. README is inside. WaterflowSpeed (default: 20.0) - Sets the waterflow speed for the animation patch. MemoryAccessErrors (default: true) - Fixes a handful of out-of-bounds or use-after-free bugs. Dragon Bleed Bug Fix Abandoned Prison Tweaks Skyrim SE Main Font Replacer (Oblivion) Enderal Font for Skyrim Morrowind Font Replacer Frostfall SkyUI AIO Survival Honed Metal Voiced ... Digitigrade Beast Races for Skyrim SE Disable Auto-Aim Display Case Fixed Shine Distinct Elven Armor Variants Dog Meat to Bear Meat DomainWolf's RaceMenu Overlays Report Save. EquipShoutEventSpam (default: true) - Fixes a bug where the 'Equip Shout' script would fire a shout equipped event even if the equip failed. (Ryan). skse64 plugin to fix various issues with the Skyrim Special Edition engine. I'm a Mass Communications graduate with a specialization in Marketing, as well as a hardcore gamer. A neck-seam mod is a bandage leaving the source of the problem still in your data. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Ported from Cobb's LE fix (see. It available for both LE an SE. Mods. This indicates a problem loading correct data due to extra loose files or mod conflicts. Video Updated HERE: https://www.youtube.com/watch?v=EjhsPMPlrjI ". Enable Proper Aiming.esp in your favorite Mod Manager. They are optional but helps with arrow gravity. Marked experimental because I can't test it myself, but is most likely safe. TreeReflections (default: true) - Fixes tree LOD reflections. Years later I played on the PC with some mods my husband chose for me - namely for fixing the UI which is totally built for consoles. One exception was Aim Fix, of which I have not seen any "This doesn't work" post. A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. For some, Skyrim’s vast landscape is best experienced with a like-minded (or at the very least, entertaining) companion. (Ryan/SniffleMan). VerboseLogging (default: false) - Enables more verbose logging in the log file. Added AIM FIX automatic standby mode during the intro sequence (Helgen): if you start a new game the AIM FIX will be inactive (including MCM) until you escape Helgen. RegularQuicksaves (default: false) - Makes quick saves use the regular save handler. Fixes the very slow Tree LOD function that causes framerate drops most noticeable in Riften. I didn't notice that, but yes I have had that occur to me before but only in a corrupted save. GetDistance: UNK:4:ObjectReferenceID: 4098: ref. Mechanics [edit | edit source]. Thanks to Bethesda, Nexus Mods, Boris Vorontsov, Crosire, Vindsvept, Rudy, Kojak747, BubboDE, CleverCharff, Pfuscher and all the modders for their amazing work. AIM FIX - total control over the crosshair for archery and magic. If you have started Dawnguard then you can try to update, but Serana may behave awkwardly. MO/Vortex users: place it after iHUD and SkyHUD (with its iHUD patch) Press question mark to learn the rest of the keyboard shortcuts. A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Legendary Edition. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Aim at the dragon and press the “Action” button to use the shout against the monster. no side effects anymore, add skse64 orphaned cosave cleaner, will auto delete orphaned cosaves on launch, change save screenshot patch, disable both by default, add alternate patch for save game screenshots, separate save game screenshots and quicksave delay patches, add "disable quicksave" feature from LE skse plugin of the same name, add patch for quicksaving + game screenshots when ingame TAA/DOF disabled, please read main page for info on this fix, add a patch to set max stdio file handles to 2048 instead of system default 512; this should fix the false save corruption bug in 99.9% of use cases, add racemenu precache killer from LE. I mod for myself and if there is a problem with something like a texture yes i will fix it. Found that (at least in my case), it was due to scripts running. Thanks to SevereArtisan for helping debug this. Special Edition. ID: Name: Arguments: 4096: ref. WeaponBlockScaling (default: true) - Fixes weapon blocking so it. An arrow has a fixed damage score, which combines with the damage score of the bow to determine the amount of damage inflicted by a single shot; however, the type of bow used has the greater impact on damage. Skyrim.esm Dragonborn.esm Dawnguard.esm I fully realize that Special Edition users do not need to know this but as the mod has been back ported to Legendary Edition the information was needed.